Motion - In Between

Blitz3D Forums/Blitz3D Programming/Motion - In Between

xmlspy(Posted 2004) [#1]
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Sledge(Posted 2004) [#2]
100/30 = distance along x moved per frame.


Drey(Posted 2004) [#3]
Steps = (EndingX-StartingX)/ FrameDesire

Then u can use the Steps of any logic u want. Say u want to know where it is in frame 20.

Position = Steps * 20

there's all sorts of ways u can do it and use it. What are u doing it for exactly?


Jeremy Alessi(Posted 2004) [#4]
Interpolation ... you can use basic algebra and cartesian plane type stuff to emulate Flash in between keyframes type behavior.


xmlspy(Posted 2004) [#5]
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Craig H. Nisbet(Posted 2004) [#6]
There is a really good spline motion demo in the example that game with Blitz 3d. It even has tension bias and continuity to make the motion ease in and ease out. Actually that's a little tricky to understand if you never used those splines before. Basically, a tension of 1 will give you a nice ease in ease out look. The rest is pretty easy to understand.


xmlspy(Posted 2004) [#7]
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xmlspy(Posted 2004) [#8]
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