Hi-to low poly

Blitz3D Forums/Blitz3D Programming/Hi-to low poly

Neochrome(Posted 2004) [#1]
Any one know where i can get a tool make Cinema4D Meshes into a fealy low poly version?

how i can do it or if theres a tool, where?


N(Posted 2004) [#2]
Just do it by hand. Programs that automatically optimize meshes are typically not a good solution.


Neochrome(Posted 2004) [#3]
oh. you mean a trial and error. im doing the bump maps of hi-polys. Oh man, i wanted to avoid that.. thanks anyway


AdrianT(Posted 2004) [#4]
I usually do it by hand too, using the vertex snap tools and edge turning to get the best smoothing across a surface.In some apps you can do pretty good auto optimizations, but it usually means working on selections, and often takes as much time as doing it by hand. Only real benefit being that sometimes you get to keep the mapping intact.


N(Posted 2004) [#5]
If it's so high detail that you can't just optimize the control mesh, make a new cage around the high poly mesh.

If you had the ability to make the high poly one by hand you can probably make the low poly one as well.


Neochrome(Posted 2004) [#6]
iv come up with doing low polys, then making hi poly,s that way the mesh will retain its scale. Im new at making models low poly models anyway, so i guess i need the practice


Tom(Posted 2004) [#7]
Progmesh
http://www.paralelo.com.br/arquivos/ProgMesh12.exe

NVidia Melody (may require an upto date gfx card though)
http://download.nvidia.com/developer/Tools/Melody/1.1/Melody_1.1.0719.1730.exe


Neochrome(Posted 2004) [#8]
the link isn't very good
i cant download it


TartanTangerine (was Indiepath)(Posted 2004) [#9]
Both links work for me.


Neochrome(Posted 2004) [#10]
yeah me, too. works realy nice! Slow but its good