Hi-to low poly
Blitz3D Forums/Blitz3D Programming/Hi-to low poly
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Any one know where i can get a tool make Cinema4D Meshes into a fealy low poly version? how i can do it or if theres a tool, where? |
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Just do it by hand. Programs that automatically optimize meshes are typically not a good solution. |
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oh. you mean a trial and error. im doing the bump maps of hi-polys. Oh man, i wanted to avoid that.. thanks anyway |
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I usually do it by hand too, using the vertex snap tools and edge turning to get the best smoothing across a surface.In some apps you can do pretty good auto optimizations, but it usually means working on selections, and often takes as much time as doing it by hand. Only real benefit being that sometimes you get to keep the mapping intact. |
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If it's so high detail that you can't just optimize the control mesh, make a new cage around the high poly mesh. If you had the ability to make the high poly one by hand you can probably make the low poly one as well. |
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iv come up with doing low polys, then making hi poly,s that way the mesh will retain its scale. Im new at making models low poly models anyway, so i guess i need the practice |
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Progmesh http://www.paralelo.com.br/arquivos/ProgMesh12.exe NVidia Melody (may require an upto date gfx card though) http://download.nvidia.com/developer/Tools/Melody/1.1/Melody_1.1.0719.1730.exe |
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the link isn't very good i cant download it |
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Both links work for me. |
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yeah me, too. works realy nice! Slow but its good |