CopyEntity wierdness on animated models
Blitz3D Forums/Blitz3D Programming/CopyEntity wierdness on animated models
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Before, I was using CopyEntity() and just loading one reference model for all my players. Now I am getting weird results, where it looks like the models are getting moved around by each others' movements. reference=loadanimmesh() instanceA=copyentity(reference) instanceB=copyentity(reference) What is the rule with instances and movement, and is there anything to watch out for? I am not sure why my code was working before, but now gives bad results. |
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CopyEntity is now ( don't know if it already worked this way before ) referencing to the original meshs data instead of copy its data into a new mesh. If you alter the original mesh, the copy will be altered as well. Stuff that affects entities and not meshes won't make problems ( positioning, moving etc ), only mesh specific stuff is affecting all copies of the mesh |
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I think halo knows all that, Dreamora. ;) There's a recent post - in bug reports forum, I think - from someone who seems to be having the same problem as you, halo. Can't remember if a solution was found or not, though. |
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It's probobly all that peeking and poking you do Halo. 8) |