CopyEntity wierdness on animated models

Blitz3D Forums/Blitz3D Programming/CopyEntity wierdness on animated models

JoshK(Posted 2004) [#1]
Before, I was using CopyEntity() and just loading one reference model for all my players. Now I am getting weird results, where it looks like the models are getting moved around by each others' movements.

reference=loadanimmesh()
instanceA=copyentity(reference)
instanceB=copyentity(reference)

What is the rule with instances and movement, and is there anything to watch out for? I am not sure why my code was working before, but now gives bad results.


Dreamora(Posted 2004) [#2]
CopyEntity is now ( don't know if it already worked this way before ) referencing to the original meshs data instead of copy its data into a new mesh.
If you alter the original mesh, the copy will be altered as well.

Stuff that affects entities and not meshes won't make problems ( positioning, moving etc ), only mesh specific stuff is affecting all copies of the mesh


big10p(Posted 2004) [#3]
I think halo knows all that, Dreamora. ;) There's a recent post - in bug reports forum, I think - from someone who seems to be having the same problem as you, halo. Can't remember if a solution was found or not, though.


Wayne(Posted 2004) [#4]
It's probobly all that peeking and poking you do Halo.
8)