How many polys or vertices can a mesh contain?

Blitz3D Forums/Blitz3D Programming/How many polys or vertices can a mesh contain?

WolRon(Posted 2004) [#1]
As the topic implies, I'm having trouble loading in an .x file with about 55,000 vertices with about the same number of polys (counting triangles, not quads). It causes a MAV. I plan to reduce the number of vertices significantly as I tweak my mesh so this may not be a problem later, but I'm wondering what the limit is (and maybe how to work around it, if necessary).


Dreamora(Posted 2004) [#2]
around 32k ( 32 * 1024 ) triangles on a single mesh and 64k vertices.

If you regroup the whole thing to smaller groups it should be no problem if you load it with LoadAnimMesh.