entityalpha flickering

Blitz3D Forums/Blitz3D Programming/entityalpha flickering

slenkar(Posted 2004) [#1]
I applied entityalpha to a mesh and it flickers, it seems to go from transparent to opaque and back again.


Dreamora(Posted 2004) [#2]
do you have a mesh and its copy at the same place or are you running in 16bit screendepth mode?


slenkar(Posted 2004) [#3]
16bit screendepth mode,I just tried 32-bit and it made no difference,

Im pretty sure the mesh doesnt occupy the same place as its copy


jfk EO-11110(Posted 2004) [#4]
are you talking about usual alpha z-order problems?


slenkar(Posted 2004) [#5]
well, the mesh itself is in the same place as another non-alpha'ed mesh but it doesnt seem to be a z-order problem.

The mesh is white and it keeps going white even though i made it have an entityalpha of zero.(transparent)


Odds On(Posted 2004) [#6]
I assume you're using render tweening, which is what's causing that to happen. More specifically I think it's the CaptureWorld function which causes it. Try moving it to the bottom of the loop or even removing it completely.


slenkar(Posted 2004) [#7]
yeh I already removed captureworld,
Thing is it wasnt flickering before I did something,
(dont know what)


jfk EO-11110(Posted 2004) [#8]
Some time ago I had to update my radeon driver to get rid of an alpha problem. When I had alpha-objects ONLY in a scene, they all became fully invisible. It was a buggy driver that came with the cards CD.


Dreamora(Posted 2004) [#9]
go back to 32bit screendepth should solve the problem


Ziltch(Posted 2004) [#10]
If you have a large camera range this can happen.

if you have got .1 as the start range try setting it at 1. ie
CameraRange Camera,1,1000.