Text Follwing A Mesh
Blitz3D Forums/Blitz3D Programming/Text Follwing A Mesh
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I've been trying to make text follow a mesh for about a day and a half now, trying different ideas but none seem to work :( Can some1 explain to me what I would do to make text follow a mesh. I've tried making it a type and that didn't work, my freind says i should make an invisible sprite follow the mesh and then the text follow the sprite. Would that be a good idea? |
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Camera =your camera. Entity=Mesh to anchor text to, txt=text etc.function printMesh(Camera,Entity,txt$,centreX=false,centreY=false) cameraproject camera,entityX(entity,true),entityY(entity,true),entityZ(entity,true) tx#=projectedX() if tx>0 and tx<graphicsWidth() ty#=projectedY() if ty>0 and ty<graphicsheight() text tx,ty,txt$,centreX,centreY endif endif end function |
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Define "follow." Do you mean the text will wrap around the mesh, or simply that the text is displayed on top of the mesh? |
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Is this what you mean? http://www.blitzbasic.com/codearcs/codearcs.php?code=13 |