Animated Textures - Power of 2 in size?
Blitz3D Forums/Blitz3D Programming/Animated Textures - Power of 2 in size?
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Good Afternoon (well it's afternoon here anyway), Given textures should usually be powers of 2 in both width and height dimensions what is the case with animated textures. Is it the individual frames that should be a power of 2 or the original texture that the frames are taken from, or should it be both? For example if I have an animated texture with 3 frames each of 64 x 64 pixels, should the complete texture be 128x128 containing 4 frames - one of them blank. Or is it okay to have a texture which is 192x64 in size containing 3 64x64 frames? On my PC I've never had problems with odd sized textures but I'd rather not risk it with other people's machines. |
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I'm pretty sure blitz breaks the texture down into single frames anyway, so as long as each frame is a proper power of 2 size, it should be fine :o) |
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Matty, I think you'll be okay making one large bit map with your textures on it. So if for simple example you have 4 textures which are 32x32 textures a 128*32 or for 8 textures 256*32 would be okay. Just remember to put the correct info into the load command - use F1 help to decide that. IPete2. |
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Thanks, |