collisions

Blitz3D Forums/Blitz3D Programming/collisions

Mike0101(Posted 2004) [#1]
I have problem with entityradius.
(the collision between model and map is sliding collision)
When the entityradius is good (after the translateentity 0,-1,0 the model is on the ground) he can't go up the stair
or on upgrade.
When the entityradius is big, the model can go up on the staire but is float above the groud.
What is the solution?


Ross C(Posted 2004) [#2]
Purt an ramp over the top of your stairs. And give it an alpha value of 0, so collisions are still detected but it can't be seen. Easiest way i think :)


Mike0101(Posted 2004) [#3]
I will try, thank you