sky box rotation?
Blitz3D Forums/Blitz3D Programming/sky box rotation?
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I'm changing my castle demo alot and was woundering how I can get my sky box to rotate? |
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Welcome to the forums. I'd do this in the main loop: TurnEntity MySkyBox,0,.1,0 You can change .1 to whatever speed you like. |
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Thx! but it doesnt constantly rotate? |
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Are you sure you have it in your main loop? For instance: While Not KeyHit(1) TurnEntity SkyBox,0,.1,0 RenderWorld Flip Wend Also make sure that you have the variable name of the skybox correct. |
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WTF!! it still doesn't rotate!! im using the castle demo?? |
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Figured it out - apparently the sky is stored in the shasecam typeTurnEntity camera1\sky,0,.1,0 |
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well now it says "variable mustbe a Type" and i'm not sure were to put it either? |
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Find line 99, which is this:PositionEntity sky,EntityX(c\camera),EntityY(c\camera),EntityZ(c\camera) ...and put this line below it: TurnEntity c\sky,0,0.1,0 Be warned that the skybox in the castle demo has mountains on it, and rotating it does look incredibly silly. |
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i've changed the background! And I want it to look like Zelda:OOT and it Still says "variable mustbe a Type" btw on mine its line 85? GfK can you just send me your castle demo!? becuz urs works right? Wtf now my castle demo has a black screen?? |
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GfK can you just send me your castle demo! Can't, really. It's copyrighted and i might get in trouble. Your best option would be to reinstall Blitz if you've knackered up the sample code. |
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"WTF" won't get you much help around here. Do you say to your mother: "WTF? where's the gravey?" No you don't. So don't expect any help until you start being polite. |
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WTF is going on these days... |
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I wasnt talking to I was talking to my self! so why TF do you care!! |
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WTF!!! |
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TF, indeed! |
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girls girls, chill out. sheesh. |
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WTF?! |
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Double you tea eff? |
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doubleyateeth pah *whacks head* |
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WOOT I got it!! |