Identify and use bones?

Blitz3D Forums/Blitz3D Programming/Identify and use bones?

IPete2(Posted 2004) [#1]
Hiya,

Can anyone help me plz?

I need to know how to locate a bone in an animated b3D mesh and then parent a small invisible cube around it so I can use that for collision detection.

Anyone help?

IPete2.


Danny(Posted 2004) [#2]
bone = FindChild( entity, childname$)
EntityParent smallinvisiblecube, bone

..?!

0.2
Danny


Gabriel(Posted 2004) [#3]
And remember that FindChild is case sensitive ( I got caught by that a few times at first. )


IPete2(Posted 2004) [#4]
OK!

I'll try this thanks!


edit: OKAY thats brilliant thanks - I had tried something similar and thought it wasn't working - but I was doing it wrong! HA! Cheers you guys!
:)

IPete2