Identify and use bones?
Blitz3D Forums/Blitz3D Programming/Identify and use bones?
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Hiya, Can anyone help me plz? I need to know how to locate a bone in an animated b3D mesh and then parent a small invisible cube around it so I can use that for collision detection. Anyone help? IPete2. |
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bone = FindChild( entity, childname$) EntityParent smallinvisiblecube, bone ..?! 0.2 Danny |
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And remember that FindChild is case sensitive ( I got caught by that a few times at first. ) |
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OK! I'll try this thanks! edit: OKAY thats brilliant thanks - I had tried something similar and thought it wasn't working - but I was doing it wrong! HA! Cheers you guys! :) IPete2 |