Blitz grass and TerraEd integration
Blitz3D Forums/Blitz3D Programming/Blitz grass and TerraEd integration
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I've successfully integrated Blitzgrass to TerraEd. Despite the fact that the Blitzgrass routines are not really clean, and easy to understand (almost no comments) the real result is impressive. I've done a test with 2000 grass samples with TerraEd, using the same 2 poly grass created with Blitzgrass. Without Blitzgrass the 2000 object are eating about 4-6 FPS. With Blitzgrass : no significant speed change!!! Now with 20 000 grass samples! Without Blitzgrass, TerraEd stops, I need to kill the task!!! With Blitzgrass, I loose about 4-6 FPS depending on the place I'm on my map! Even 100 000 grass can fit on a map (eats about 10 FPS) I must say that without Blitzgrass, displaying so much objects at the same time would not be possible. Note : TerraEd is VERY WELL programmed, and the reason it is slower than Blitzgrass is just because it is using a conventionnal method for objects management, that works with most 3d objects! Blitzgrass is only optimized to display grass. Nikko http://www.nikkopay.com Note : Blitzgrass can be found here : http://www.aliencodec.com |