Any chance for an updated milkshape .b3d exporter?

Blitz3D Forums/Blitz3D Programming/Any chance for an updated milkshape .b3d exporter?

morduun(Posted 2004) [#1]
The existing one doesn't support exporting materials as spherical maps, doesn't support exporting multiple meshes in one file, and probably doesn't do a bunch of other stuff I'm not aware of. As it is now I have to import everything into Ultimate Unwrap to get some of those bits to work right, and even so you can't use Ultimate to export both bones and child meshes.

I'm remembering that Mark did the exporter, which is why I'm posting here, but in the likely eventuality that my memory's failing me, who =did= do the MS3D .b3d exporter?


Rob Farley(Posted 2004) [#2]
I'm pretty sure Mark did the exporter.

Smoothing groups is the biggy for me.


Gabriel(Posted 2004) [#3]
The Specs and Utils page confirms your memory that Mark wrote the exporter. It also confirms that there is vc++ source for the exporter if anyone else fancied taking it on.