The existing one doesn't support exporting materials as spherical maps, doesn't support exporting multiple meshes in one file, and probably doesn't do a bunch of other stuff I'm not aware of. As it is now I have to import everything into Ultimate Unwrap to get some of those bits to work right, and even so you can't use Ultimate to export both bones and child meshes.
I'm remembering that Mark did the exporter, which is why I'm posting here, but in the likely eventuality that my memory's failing me, who =did= do the MS3D .b3d exporter?
|