BCF GUI

Blitz3D Forums/Blitz3D Programming/BCF GUI

Erroneouss(Posted 2004) [#1]
i was wondering wether or not ur able to have 2D images on the screen and also have teh BFC stuff...with the 3d meshes on teh bottom and 2D interface in the center and BCF on top.... oh yeah, for bcf 2.0 not 3.whatever, if taht makes a difference...


assuming that BCF is in front, 3d in back like this:
3d meshes 2d HUD BCF menus
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i just know there is a better way to say this...


jfk EO-11110(Posted 2004) [#2]
well, I never played with the BCF gui yet, but I guess there is a command that reads like "BCFUpdateGui" or something, is it?

If so, then it's easy:

3d commands (rotateentity, or whatever)
updateworld()
renderworld()
draw 2D stuff
call the BCF Update Function
Flip


For the case BCF is using 3D too (I have no idea!), and therefor also utilizes Renderworld, you need to set the CameraClsMode for that camera in a way that it will not erase the background before rendering.