Blur

Blitz3D Forums/Blitz3D Programming/Blur

Picklesworth(Posted 2004) [#1]
What would you say is the fastest 2d blur function that I could use in real-time to make reflective surfaces look less shiny?


AntonyWells(Posted 2004) [#2]
Do it in 3d. Get swwift's blur texture function from the archives.


jhocking(Posted 2004) [#3]
Huh? You're doing reflections in 2D? Unless you're wanting to blur the texture being applied to a reflective surface, in which case just use a smaller texture and the reflection will blur automatically because the texels will be stretched.


Picklesworth(Posted 2004) [#4]
Okay, that sounds good.

My effect that I'm trying to do would probably normally be done with pixel shaders. It is just a nice shiny space ship effect except with heavy blurring and only reflecting nearby objects to achieve a nice lively colourful effect without looking tacky.

I'll try the scaling thing first I guess.

Thanks for the help :)