my first first person shooter
Blitz3D Forums/Blitz3D Programming/my first first person shooter
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i need comments for my 1st first person shooter im making...i made the level in maplet... :D [img http://www.freewebs.com/duckgames/YES!!2.bmp] http://www.freewebs.com/duckgames/YES!!2.bmp *EDIT* hmmm... looks better expanded in some parts... |
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If you convert this BMP to JPG, you can easily post big screenshots, with even smaller filesize. If you haven't got a app to save JPG, you could download "The gimp", or any other freeware that can export JPG. Looks good so far, but I can't see details. Additionally I'd suggest to use slightly yellowish lights to achieve a less syntetic ambience. Maybe use a bigger Lightmapsize to get more details, and try to position the lights where they cast impressive shadows. If you didn't do this yet, you should download Decorator. It's a very useful tool to add textures to maplet levels (see toolbox, if I remember right) |
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i havent done ne thing with it yet... using decorator next (i love decorator) then im making the stuff for use in slimshady cuz i dont got gile[s] and i cant find lightbulb... :( |
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Check out the freeware program 'Easy Thumbnails' at www.fookes.com/ to convert the piccy to a JPEG. Then post some more screenshots of your efforts. That one looks pretty good. |
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Or IrfanView. Us poor people on dial-up have to wait *ages* for the shots to load otherwise :( Looks nice though - especially if its a first :) |
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yeah... sorry, ill do that... i got brodband so it goes really fast and loads right away so... |
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Looks very good - personally, I would pick textures that tile better (without a repeating pattern) - Anyway, it looks nice - something to be proud of. |
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yeah, i dont have auto seam or anything...or PSP |
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As I said before, "The gimp" as Freeware and almost as good as photoshop. It was produced for/by the linux community and then ported as well to win32: http://www2.arnes.si/~sopjsimo/gimp/stable.html You first need to install the GTK+2 Package then install the Gimp Package. Both can be found on the page. As for the tiling textures I have to say that tiles are oftenly obvious when they are scaled too small. simply Scale them bigger and watch it from a closer distance, it looks better. Of course, they should be seamless. A litte hint: somewhere in the code archives is an excellent(!) source that will automaticly make a texture seamless too, written by elias_t. |
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sweeeeeeeet! thnx!! coooooool!!!!! i dont have to buy autoseam now!! elias_t rules!!!! *phew* i was searching the code arcs for 5 minutes when i remembered i could just click his name and click code arcs, lol thnx!!!!!!!!!!!!!!!!! |