Any tips for masked texture speed?
Blitz3D Forums/Blitz3D Programming/Any tips for masked texture speed?
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Any tips for getting rendering speeds of masked textures any faster? The only factor I can determine is amount of masked area on screen. Does texture size matter significantly? Is there anything else I can do to up the frame rate? Any artistic tricks to optimize this? |
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don't turn off mipmapping. I never found them to be slower than other stuff. Is there a problem with masked textures? Of course, alpha is slow, but masked? |
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I definitely agree on leaving mipmapping on. |
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Yeah, it is faster. The textures I was using were pretty grainy, but the new ones look fine with mipmapping. Interestingly, rendering a full screen of masked textures is not slow at all, but the minute you put some poly behind the surface, it slows way down. So you could have a forest with a huge amount of masking, if the trees were all big, and there was nothign above them. |
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I found that the Latest release of nvidia drivers sped masked textures up by a HORRENDOUS ammount like from 5fps up to 60fps with 10 planes of masked textures..... |