UV problems

Blitz3D Forums/Blitz3D Programming/UV problems

TartanTangerine (was Indiepath)(Posted 2004) [#1]
I am trying to get my UV co-ords working. Below is a snippit of code I am using to generate a triangles on a mesh, however the texture appears to be sheared instead of square.
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v0=AddVertex(s_g1,(tempx*4)-((width/2)*4)	,plasma(tempx,tempy)*10		,(tempy*4)-((width/2)*4)	,	0,0)
v1=AddVertex(s_g1,(tempx*4)-((width/2)*4)	,plasma(tempx,tempy+1)*10	,(tempy*4)-((width/2)*4)+4	,	0,1)
v2=AddVertex(s_g1,(tempx*4)-((width/2)*4)+4	,plasma(tempx+1,tempy+1)*10	,(tempy*4)-((width/2)*4)+4	,	1,0)
v3=AddVertex(s_g1,(tempx*4)-((width/2)*4)+4	,plasma(tempx+1,tempy)*10	,(tempy*4)-((width/2)*4)	,	1,1)

AddTriangle(s_g1,v0,v1,v2)
AddTriangle(s_g1,v0,v2,v3)


Please help.. Sniff Sniff


TartanTangerine (was Indiepath)(Posted 2004) [#2]
Ooops, sorted it, has the UV for v2 and v3 mixed up.. Duhh.