I used to do or watch doing this stuff for a pair of mods, one in HL 1 , and other for ut2003.
I wonder if is possible in Blitz. Is just curiosity of the artist, not that I am coding or anything.
To explain it better:
Is it possible to have a face or a bunch of faces, so that though they have only one side face, the engine can render (usually with the same texture that is applied in the front face) the back sides too?
Imagine this situation: A leaf. I know. there are many other ways to do it. It's just that in certain situations, is better and more optimized to do so, also you avoid possible darkening due to normals of faces that are too near or adjacent.
I saw it done also in many counter strike wire walls, leafs and vegetation, etc.
I don't know if it is possible in Blitz3d. I think you can't make opacity maps make it render the tga channel transparency, but would be cool if at least allowed this of rendering the back faces with some engine command or something...
I insist , I don't know about code, I am only wondering if it is possible.
thx...
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