Aligning a Pivot to
Blitz3D Forums/Blitz3D Programming/Aligning a Pivot to
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I have a ship that orbits a planet, It have a Center pivot that helps me orient the Camera, I need a way to align the pivot with the center of the planet so it is always level. Just an FYI I position entity and rotate the pivot independent of the Ship, because I want the pivot to maintain it's orientation independent of the Ship. Can anyone Help? |
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Could you have another go at explaining that? I've read it several times and am still unsure what you mean. |
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Not quite sure what you mean either but have you tried pointing the camera at the planet using PointEntity ? |
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Ok, I have a Ship, with a Pivot Child. I have a Sphere, with the ship orbiting around it. Draw a line from the center of the sphere thru the Ship. and align the Pivot's Y axis to that Line. how do I determine the Angles to align the Pivot? Any better? |
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It sounds like something you might be able to use aligntovector for... vx#=EntityX(ship,1)-EntityX(planet,1) vy#=EntityY(ship,1)-EntityY(planet,1) vz#=EntityZ(ship,1)-EntityZ(planet,1) AlignToVector campiv,vx,vy,vz,2 Not entirely sure if that is what you want or not though. The camera pivot should perhaps not be a child of the ship, I thought that was what you said first of all. It will make a difference. |