FPS Benchmarking

Blitz3D Forums/Blitz3D Programming/FPS Benchmarking

Bailius Maximus(Posted 2004) [#1]
Does anyone have an opinion on a minimum FPS prior to sound, ai, physics, etc. that one should try to achieve in order to fit them in after graphics have been considered?

Any assistance would be greatly appreciated!

Thanks,
Joe
818-300-4756


Boiled Sweets(Posted 2004) [#2]
We lock the game logic to 85 FPS and the render tweening just does the rest. We try to keep the render and update FPS to 60 though.


Bailius Maximus(Posted 2004) [#3]
Thanks again for this other response Boiled. You must be very happy to have another project under your belt and out the door...I am quickly finding out how hard it is to produce a game, especially on my own. It has been a very humbling and bumbling experience...

So does this mean that you started with 160 (60 plus 85 plus 25 for minimum fps)?

Do you shoot for 25 fps minimum or is 60 what you shoot for? If so, please explain.

I tried tweening once unsuccessfully and haven't revisited it yet...how does it fit into the 85 or the 145 or the ???