loadtexture
Blitz3D Forums/Blitz3D Programming/loadtexture
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is ther any way to turn off the way blitz will refer to the same texture in memory for many textures loaded if its the same name.. meaning a=loadtexture("test.jpg") b=loadtexture(test.jpg") now if you do anything to a then b changes also.. I dont want this to happen.. any way around it? |
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Yes. Load each texture with different flags. Alternatively, load the texture once, create a new texture of the same size, and CopyRect() it. |
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