Hopefully not a stupid question
Blitz3D Forums/Blitz3D Programming/Hopefully not a stupid question
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Uhm, how do you wrap functions in b3d? I understand the userlibs part, but how would I write the dll? Would I just make a list of functions containing function calls for whatever language the original code is made for and make it a dll and make a decls file? If I'm somehow right, how would I go about doing this? ( by the way, I'm finally going to learn C, C# and C++. Any tips on doing so, etc? ) |
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"...by the way, I'm finally going to learn C, C# and C++. Any tips on doing so, etc?" Learn the language first, then you'll have a better understanding of how to write .dll files. It would be hard to tell you how to write a .dll without you first having a grasp of the C/C++ language. Unless, of course, you want to use PureBasic or Assembler... |
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all right, I'll do that first then, thanks. |