Force Surface Refresh
Blitz3D Forums/Blitz3D Programming/Force Surface Refresh
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I can access the triangle list in the surface structure, and alter triangle vertices directly, but am having trouble getting the surface to refresh and show the changes. I tried adding a triangle that used vertices (0,0,0), but that only works once, and then stops working. Any suggestions? |
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Try setting triangle count at offset 68 in the surface handle to zero and increment new total verts changed at offset 4 in the mesh header (at offset 644 in the mesh entity). Might do the trick. Or, as I have just found Set the vert count at offset 64 and the tri count at offset 68 in the surface handle to zero. |
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What???? It sounds like you have something, but I am not sure I understand. |