B3DPipeline Billboards
Blitz3D Forums/Blitz3D Programming/B3DPipeline Billboards
| ||
Hello I'm using the B3DPipeline and when I try and display a billboard I don't get to see anything. If I export without the billboard flag the object appears fine, with the flag there's nothing there. Here's the code... The intialisation, MainCamera is created and parented to my player entity... extModel.EXT_Entity = EXT_LoadEntity( file$ ) EXT_ActivateEnvironment(extModel) CameraProjMode(MainCamera, 1) EXT_SetRenderCam(MainCamera) This gets called in the update... EXT_UpdateEntity(extModel) EXT_UpdateRenderCam( ) Any ideas? Thanks Scott |
| ||
Did you try to ask this in the other tools forum? |
| ||
ooohh. no I didn't. Bugger. Is ok now though as I've managed to sort it. It was just because the objects Y axis was point up and it was pointing the Y towards the camera, so I was looking at a wafer thin poly. Just had to move the pivot point of the object so the y pointed out the same way as the normal. |