Whats all this tokamak stuff and is it for newbies

Blitz3D Forums/Blitz3D Programming/Whats all this tokamak stuff and is it for newbies

_PJ_(Posted 2004) [#1]
Well... I mean for someone who knows nothing of how to integrate userlibs or whatever into Blitz, would I ever be able to use it for really basic physics?


IPete2(Posted 2004) [#2]
Its fantastic - not too hard to get into and make something of.

IPete2.


Rook Zimbabwe(Posted 2004) [#3]
I have heard many good things about it... I plan to learn more when I finally decide to start that FPS I have in mind but the physics libs are getting great buzz!!!
-RZ


_PJ_(Posted 2004) [#4]
I'm asking because I have a very simple game, effectively, two bats, a ball, a floor and walls around the edge. The bats and ball need to bounce off each other and the walls etc. and move with inertia and momentum, the floor needs to give friction.

Would I be able to incorporate Tokamak into my framework to 'take care' of all the physics?

Considering I have established arbitrary values for gravity, thrust, coefficient of friction, elasticity, mass and maximum velocities etc.