MD2 Models and Pick
Blitz3D Forums/Blitz3D Programming/MD2 Models and Pick
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Hi I have an new problem I have a few MD2 models in my game but I cant pick them with that code wy? With other modelt works it great. Code: Function PvP() Entity=CameraPick(Camera,1024/2,768/2);aufX/2,aufy/2) If MouseHit(1) Then For p.pdata = Each pdata If p\zone = initzone Then If p\cube = Entity Then BP_UDPMessage(p\net_id,7,"10|1",False,False) EndIf EndIf Next EndIf End Function |
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Yes, MD2 models can't be picked at all. It'd be very slow if you could anyway, so either use a pivot with sphere collisions and pick that or use a proxy mesh which is static, much lower poly than your MD2 and hide it. Game very rarely feature pixel perfect collisions and picks in 3d anyway. Also, animated b3d's can't be picked properly either. Animated b3d's will be picked in their initial stance, regardless of which frame of animation they're on. |
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Skidracer did a md2 to mesh thing for b3d, that lets you use line picks on animated md2s etc. Dunno where you can find it though. |
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and wher can I find this md2 to b3d did anyone know that? |
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i think it was on skid or acid's wikki..page. check www.acid.co.nz maybe. |