Picking Pointer

Blitz3D Forums/Blitz3D Programming/Picking Pointer

boomboom(Posted 2004) [#1]
Ok, i am playing around with types and would like to know, after creating an object with my type, how can i go about re pointing the pointer to it after picking it from the 3d world.

ok that might have been a tounge twister, but i am using a simple camera picking with the mouse to return the objects name, so i can reposition the selected object. But it seems to be returning the memory address (or a long number), so how can i repoint my pointer to that object so i can change its paramaters?


Perturbatio(Posted 2004) [#2]
http://www.blitzcoder.com/cgi-bin/code/code_listentries.pl?id=UD
take a look at the object and handle entry.


slenkar(Posted 2004) [#3]
the object and handle stuff is for after you understand what you are doing,

you need:
Type object
Field handle
End type

o.object=new object
o\handle=createcube()

for o.object = each object
if o\handle=pickedentity()
moveentity o\handle,1,0,0
endif
next



boomboom(Posted 2004) [#4]
Thanks Slenkar