problem with GUI
Blitz3D Forums/Blitz3D Programming/problem with GUI
| ||
Hi I have writen a smal GUI in Blitz3D and it works great. But now I have it includet in my new project and it makes mistakes, the parts of sprites wich are black are visible but they should be invisible. her a picture left it`s corectly right it`s wrong her the code: create_label(window,100,180,100,20,"Hallo",91,123,142) Function create_label(wnd,x_pos,y_pos,x_scal,y_scal,inhalt$,r,g,b) l.label = New label l\sprite = CreateSprite(wnd) HandleSprite l\sprite,-1,-1 EntityAlpha l\sprite,.9 ScaleSprite l\sprite ,x_scal,y_scal MoveEntity l\sprite ,x_pos*2,y_pos*2-(y_scal*2),0 temp = CreateTexture(x_scal,y_scal) SetBuffer TextureBuffer(temp) Color 255,255,255 Text 0,0,inhalt SetBuffer BackBuffer() EntityTexture l\sprite,temp EntityBlend l\sprite,3 EntityOrder l\sprite,-1 Return l\sprite End Function |
| ||
I have found a part of the prob the sprite backgrounf is not black it is grey if I switch form entityblend 3 to 1 but if I save the sprite it is black what could be the problem? |
| ||
OK I have the prob it was the fog :( |
| ||
Glad we could be of help! ;) Your images look great! Maybe you could be persuaded to export the window maker parts of your code to create a library tool for other B3D users to use??? Hey if you did it right you could even charge a few bucks! :) -RZ |