Hi! I'm starting to work with textures and am experiencing the consequences of my ignorance.
I am loading an untextured tower model (3ds) from geo-metricks, and applying a texture to it using (what else?) EntityTexture.
The trouble is that no matter what texture I use, the result is merely to color the object. I have tried a variety of "professional" texture files, tried all of the available texture blend modes, and tried scaling the textures everywhere from 0.01 to 1024, but all I get is various shades of gray (or other colors) on the surfaces.
How can I apply a texture to an entity, such that the details in the texture become visible?
Thanks for your help.
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