Precompiled Scripts?
Blitz3D Forums/Blitz3D Programming/Precompiled Scripts?
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Is there any way to precompile a B3D script or convert it into a DLL? I have an application that's working fairly well. I'm also using FUI for the gui stuff. If I build my portion of the app (without linking in the FUI stuff), it takes only 1-2 seconds to compile the full source code. But when I include the FUI stuff, it takes 10-15 seconds to compile. So is there any way to precompile the FUI code and be able to call it as usual? (My main concern here is precompiling. I don't want to get caught up in FUI discussions. I may wish to precompile other non-FUI scripts in the future.) |
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Blitz doesn't use 'scripts' - the source is compiled. There isn't really any way to precompile to a DLL or lib in Blitz3D. BlitzMax will have this feature tho. Another option is to get a faster computer. :) |
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There isn't really any way to precompile to a DLL or lib in Blitz3D. BlitzMax will have this feature tho. So bmax *can* make .dlls? Best. Insider. Slip up. Ever. ;) Nice.... |
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And this is exactly how rumours start. |
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Isn't masterbreaker one of bresearch's contracted workers? if not then I guess it's not so certain... |
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Slow down guys, I didn't say that it could produce DLLs (altho it may - I just don't know), but as far as I know it will produce precompiled libs for itself. I am neither tester nor worker. |
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Ah, I have you confused with another forum goer then...sorry ;) |
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Mark hasn't said anything at all about support for compiling DLLs, IIRC. As to if this means it's in or it's out, well... |
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Here we go into the seething mass of *WHATS COMING IN BMAX!!!* miasma again... |