something ur doing wrong.As I tested in trial 6 for certain stuff an dit worked.
Panda exporter has a load of setting to tweak...
hmm...check material names...try em not to beguin with numbers... rename them if so.
Is like x format is a bit picky in that, as most engine or viewer code for it...
For example, blender x exporter needs the bones to have other than the standard names (Bone.001, Bone.002) for the "." stuff...
I think if u just assign an UVW unwrap (DO SO) to the object, and asign it a texture via material editor, as bitmap type of material it actually then works...
but for what I am told, it perfectly support much more advanced stuff (2 chanels, etc) just i say as I'd do in case I needed to spot th eproblem in a certain arty export workflow.
Start with minimal, and go adding the dangerous stuff till u catch the "offending" thing...
u see, artists methods are the same than coders methods, at the end... (joke)
And btw, if some of the adivices I gave u worked, please, tell here, I kindda collect problems with that exporter, as my trial ended, and yet I am asked too often about it, as is a very complex format and that exporter pretends to export every little thing, so , more error posibilities...
If u say if that solved, I will have a new workaround more... ;) though i think I have already told this somewhere...I mean, i should nknow the solution, I just don't remember.
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