CubeMapping and Normal Mapping

Blitz3D Forums/Blitz3D Programming/CubeMapping and Normal Mapping

xmlspy(Posted 2004) [#1]
Can someone do an example that I can check about Cube and Normal Mapping, don't give me an exe give me the source!

Note: no Redflame Tech demos that contain only exe.


xmlspy(Posted 2004) [#2]
Ok, forget about the cubemapping one, I just need the Normal Mapping one.


Rob(Posted 2004) [#3]
I'm sure they contain source. Re-download.


xmlspy(Posted 2004) [#4]
kind of weird, I got the Normal Mapping stuff before, and it didn't have the source, your link does. Thanks!


maximo(Posted 2004) [#5]
Rob can normal mapping work with more then one light source and ambientlighting on? I tryed turning ambient on but it didn't affect the mesh. Would it be complicated to calculate normal maping for more then one light? Is it even nessecery to have more then one light?


aCiD2(Posted 2004) [#6]
yes it can, you have to loop all verts, then all lights, adding up the r, g, b as it goes along i think, works for my system anyway :)


maximo(Posted 2004) [#7]
>you have to loop all verts, then all lights, adding up the r, g, b as it goes along i think

is it slow? can you show demo of it?