Help - MilliSecs() error??
Blitz3D Forums/Blitz3D Programming/Help - MilliSecs() error??
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I just made a minor change to my game and went to test it and, after my game completely stopped working I tracked it down to the fact the the Millisecs() function on my machine is now returning negative values such as -1989814108. Anyone have any ideas? Help!! |
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If I run this, I get negative numbers being reported for Millisecs():Graphics 640,480 SetBuffer BackBuffer() ms% = MilliSecs() DebugLog "Millisecs() = " + ms% While Not KeyHit(1) Cls Flip Wend End |
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Sorry, I rebooted my machine and now I am getting positive values again. Any ideas what would be happening, though, when this occurs? |
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Yes. The millisecs counter is technically an unsigned int, while blitz only supports signed ints. When you pass the 2bil millisec mark, it swaps back to -2bil. Solution: never depend on millisecs() being a positive number. |
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just don't let the system run for 24 days and there are no probs *ggg* to solve problems with time differences there is no problem anyway ( ok 2 special cases. 1 where you are around the 2 billion border and 1 where you are around 0 when coming from negative. but they both only happen once so normally aren't causing problems ) |