I have heard (and found) that blitz's 3d collisions system is rather complicated, innaccurate, and sometimes rather unreliable.
I am working on a simple horizontal shoot 'em up game as my first proper project and need the collisions to be very accurate and definately reliable. I was wondering if I could use the 2d collision commands (RectsOverlap, ImagesOverlap etc. ) for the collision, instead of using the 3d collision stuff. So basically I need a way of calculating the 2d x and y coordinates of the 3d meshes on the screen, and then I can use the 2d commands.
Is this something to do with CameraPick? Or something totally different?
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