BVH Motion Data

Blitz3D Forums/Blitz3D Programming/BVH Motion Data

BioHazard(Posted 2004) [#1]
Hello all!

There was source code kicking around here a while back that could read BVH (Biovision) motion data files and animate a simple skeleton in B3D.

I would really like to find it again!

Thanks
Brad


Bot Builder(Posted 2004) [#2]
I don't remember one, and google doesn't turn up any:

http://www.google.com/search?hl=en&lr=&ie=UTF-8&q=site%3Awww.blitzbasic.com++BVH+motion+data+importer


IPete2(Posted 2004) [#3]
BioHazard,

Check out your e-mail - I will send it to you.

IPete2.


BioHazard(Posted 2004) [#4]
Hey thanks IPete!

My new address is...

bgraham@...

Cheers,
Brad


Doggie(Posted 2004) [#5]
dinman55@...

I'd like it as well, if you don't mind.

Thanks


Carrot(Posted 2004) [#6]
there is also a Milkshape importer for BVH data here:

http://www.fileplanet.com/files/60000/62995.shtml


IPete2(Posted 2004) [#7]
Carrot,

Wow thanks for that man - that is ace!

IPete2.


IPete2(Posted 2004) [#8]
Hey Carrot,

I downloaded it and the zip was corrupt - any chance of an e-mail with it attached please?

IPete2.


ZombieWoof(Posted 2004) [#9]
I'm also interested in the BVH reader

having problems with milkshape and poser5 exported obj files :)


jfk EO-11110(Posted 2004) [#10]
Can't get this stupid Fileplanet.com page to work. Could anyone please host that msBVHImporter1.00.zip file?


ZombieWoof(Posted 2004) [#11]
http://www.camelot-software.com/files/msBVHImporter1.00.zip


Carrot(Posted 2004) [#12]
The importer is pretty good but it is very buggy too.
Make sure you don't move the imported skeleton or else the animation will be screwed.

I managed to get a free copy of Poser3 off a UK magazine a while back and it exports BVH data, so if you can get you hands on a copy, its very useful.


ZombieWoof(Posted 2004) [#13]
Useful ??? Maybe for generating BVH data, but not for the rest of the process... I'm in the middle of a nightmare getting Poser stuff out where I can use it in ANY 3D engine.

I have already written 2 apps to help out -- one that reads a PZ3, copies it and all the textures to a new folder, then modifies the PZ3 to use the new texture locations... Another that reads all the texture/material info out of a PZ3 and updates a previously exported obj/mtl set... thats enough for scenes if I could reliably convert the result to a format B3D understands... I've got another thread where I'm trying to hash that out

None of which helps me getting the animations out... BVH is interesting, but its not going to get the vertex animation for facial morphs....

Biohazard started another thread where he talked about using per-frame 3DS exports (which Poser does very nicely), but he also noted what a pain it was to load 500 frames of animation one at a time :) I could probably write something that takes per-frame exported OBJ files and composite them into an MD2 since MD2 supports vertex animation, but then the texturing goes to heck (PCX -- YUCK !!). Not to mention the size of the file with that many frames.

I've been reading up on PoserPython and the MS D3D .X format, and its possible I have enough data to setup everything as boned animation in .X, but I cant find a detailed example of how to layout the .X file so other apps will load it right. I'll do any format that is ASCII and supports what I need, with a decent specification and examples of how to achieve specific effects !!


jfk EO-11110(Posted 2004) [#14]
thanks for the file, ZombieWoof!


ZombieWoof(Posted 2004) [#15]
IPete -- want to send me that BVH stuff and I'll post it up too ??


IPete2(Posted 2004) [#16]
Hey there people,

Sorry I didn't check back until tonight!

Yes I'll send the bb source - check your email ZombieWoof

Ipete2.


ZombieWoof(Posted 2004) [#17]
http://www.camelot-software.com/files/bvhdemo.zip