Graphics mode causing clipping

Blitz3D Forums/Blitz3D Programming/Graphics mode causing clipping

Lilprog(Posted 2004) [#1]
When I run my game in 800x600 regardless of #of colors everything works perfect, but at 1024x768 I get cliping every other frame. Any reason for this?

Rob


Warren(Posted 2004) [#2]
Can you define "clipping"?


Bot Builder(Posted 2004) [#3]
I think clipping either refers to having triangles clipped when they are close to the cam or Z buffer fighting... For the close to the camera one, lower minimum range, and for Z buffer fighting (triangles flickering by switching order), make triangles farther apart. Well, I'm not actually sure what clipping is supposed to mean... those are just some possible graphics bugs. Not sure what would be caused by changing resolutions, so it's probably card specific.


Eric(Posted 2004) [#4]
What Flip Option are you using? True? or False? It might have to do with how fast you are updating the screen.


WolRon(Posted 2004) [#5]
I bet he's describing Tearing...