Best way to create a baseball field

Blitz3D Forums/Blitz3D Programming/Best way to create a baseball field

Lilprog(Posted 2004) [#1]
Im curious as to what the most efficient way to create a high quality baseball field would be?

Pitching mound, bases etc, can all be 3d objects put on top of the field, but what would be the best way to detail a plane to make it look like a nice field. using a terrain with a 1024,1024 textured field doesnt look nice. I presume 4 1024,1024 sprites would take up too much memory?

Any suggestions?


Big&(Posted 2004) [#2]
I personaly would build it all in a 3d modeller, doing it in code is just not going to look as good.


Tom(Posted 2004) [#3]
Check back later tonight :P


Lilprog(Posted 2004) [#4]
What would be the best 3d modeler to use? I want the dimentions to be exact, so it would need the ability to tile obviously but also beable to handle circles and the like.


luggage(Posted 2004) [#5]
If it's just the grass you're on about then why not just do a reasonable 256x256 texture and have it tile?


Lilprog(Posted 2004) [#6]
Its not just grass, you have sand as well, and the markings on the field (foul line, batters box etc...)


Tom(Posted 2004) [#7]
Lilprog, check your email.

Tom