GNet

Blitz3D Forums/Blitz3D Programming/GNet

Banshee(Posted 2004) [#1]
I am a little confused by GNet because using the TCP/IP stream commandset that implements well with GNet I get considereable latency on the host machine: 150fps down to 5fps, I think when there is no data in the stream there is a delay, and detecting for data with the EOF(stream) command doesnt seem to help solve matters.

In trying to use the DirectPlay command set I must first use the StartNetGame command - which is absolutely brilliant for LAN games, but does not integrate with GNET.

Is there any one here who is able to offer me some guidance on this please?

I am happy to post my code, but dont know how to make a code window on these forums, or indeed a quoted section either?


skidracer(Posted 2004) [#2]
Use the stream command ReadAvail to make sure your read commands won't block. Check this site's faq for posting code blocks.


Banshee(Posted 2004) [#3]
That did the ticket! Thank you very much Skidracer ;). Top Man.