I am a little confused by GNet because using the TCP/IP stream commandset that implements well with GNet I get considereable latency on the host machine: 150fps down to 5fps, I think when there is no data in the stream there is a delay, and detecting for data with the EOF(stream) command doesnt seem to help solve matters.
In trying to use the DirectPlay command set I must first use the StartNetGame command - which is absolutely brilliant for LAN games, but does not integrate with GNET.
Is there any one here who is able to offer me some guidance on this please?
I am happy to post my code, but dont know how to make a code window on these forums, or indeed a quoted section either?
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