Blitz Terrains or Mesh Terrains?

Blitz3D Forums/Blitz3D Programming/Blitz Terrains or Mesh Terrains?

xmlspy(Posted 2004) [#1]
I'm concerned about Blitz Terrains, are they faster to render than an imported .3ds terrain made in something like ALE? or other applications?


ZombieWoof(Posted 2004) [#2]
Its gotta get converted to a mesh at some point, wether blitz loads a heightmap and creates the mesh, or an app like ALE does the work... but then apps like ALE optimize the mesh when they export... soooooooooo......

Gimme ALE :)


Zethrax(Posted 2004) [#3]
Blitz terrains have level of detail control, though, whereas a custom terrain wouldn't, unless you were using custom code to achieve this.


RayTracer(Posted 2004) [#4]
i switched do mesh terrain so i will be able to use Tokamak with it ,1000 verts has almost no impact on performance


mrtricks(Posted 2004) [#5]
1000 verts means your terrain is only 33x33 though... Guess it depends what you want it for.


sswift(Posted 2004) [#6]
Mesh terrains will always be better than Blitz terrains, except where ease of implementation comes in.

With a mesh terrain you have have much more varied texturing, greater texture detail, and greater ground detail at higher framerates.

It's all in the implementation.