Resolution change
Blitz3D Forums/Blitz3D Programming/Resolution change
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Hi, I am currently writing a resolution settings menu. When a setting is changed, I prefer Blitz to save the settings, exit and reload the application instead of Clearworld() and reloading entities and such. But... 1) I can't exit Blitz first and then reload the app, because...well I closed down the application ofcourse. 2) I can't execute another app (itself) from the script and THEN close down itself because as soon as I exectute another program, the rest (ending it's own program) is not executed anymore. Does someone has a suggestion on how to do this better? I use Blitz3D. Thanks. |
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Clear everything and reload. |
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I appriciate any help but please read my post. I clearly said, in the first sentence, that reloading is exactly what I don't want. |
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A Graphics call will do it:Graphics3D 800,600 texture=CreateTexture(2048,2048) Repeat If KeyHit(28) Then Graphics 200,200,0,2 ExecFile("testi.exe") End End If If KeyHit(1) Then End Forever |
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awesome. Thank you. |