clipped objects appear 'solid'?
Blitz3D Forums/Blitz3D Programming/clipped objects appear 'solid'?
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Dear all, When using camera range to move 'into' a 3d model, is there a way of making the interior appear 'solid', (eg. similar to using procedural textures in 3dsmax). I am not talking about backface cull, I want the clipped edge to go across the whole model to give that solid appearance, like cutting a block of cheese in half & looking at it as opposed to cutting in half a hollow cardboard box and looking at it. In medical terms this is called volumetric rendering, I think. Cheers, Shawnus |
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Lots of meshes, each slightly smaller than the next - like a Russian doll? Or update verts manually so that they always stay ahead of the camera? Don't know if those things will work, but they're just my initial ideas :) |
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The quick answer is no. Basically you'd have to split the mesh up real time and rebuild it with additional faces based on where the camera is. I guess it's going to be boolean operations with regards to the maths as you'll need to slice off the edge of a mesh where the camera is. Well... good luck! |
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Yes, I thought as much. The models I am using are very curvy, so by using a very narrow camera range linked to a narrow fog, this gives the illusion of slight width. However it does not work on sections of the model which are dead straight. Thanks anyway. Cheers Shawnus |