fade out using 2 cameras?
Blitz3D Forums/Blitz3D Programming/fade out using 2 cameras?
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Hi, I have successfully created a nice screen fade out/in effect by sticking a black cube in from the the camera and chaning it's aplha value. The question is how do I do this using 2 camera with different viewports? I have split my screen (for 2 player mode) so have 2 cameras and viewports. I cannot use the above method to fade both cameras as one camera might see the others camera black cube! Help. |
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You could render the cameras seperately and hide/show the cubes you use to fade too? e.g. HideEntity camera1 HideEntity fadecube1 ShowEntity camera2 ShowEntity fadecube2 renderworld HideEntity camera2 HideEntity fadecube2 ShowEntity camera1 ShowEntity fadecube1 renderworld ??? Cheers, Ryan |
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but if i hide the camera then that cameras viewport will go black will it not? I don't think this is the solution... |
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but if i hide the camera then that cameras viewport will go black will it not? Yes it will but that's correct as rsbrowndog's method renders the 2 cameras separately, before executing Flip to display them both. |
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AH! Yes see what you mean, works beautifully... THANKS! |