3d sound problems
Blitz3D Forums/Blitz3D Programming/3d sound problems
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is thee a way of detecting a 3d sound that has finished? i want to run my object into a wall and get a crunch. but it plays too many times. |
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Something like this might work: Global snd=Load3DSound("sounds\bla.wav") Global chn=0 if Not ChannelPlaying(chn) chn=EmitSound(snd,p\entity) endif |