how can I do this?
Blitz3D Forums/Blitz3D Programming/how can I do this?
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If I have a data structure...type TYPE_ob field mesh field x#,y# end type ...and mesh is pickable, I can use camerapick to return the entity... ENT = camerapick(cam,mousex,mousey) ...is there any way to go from the returned entity ENT to the associated data structure? for example, to allow me then to set ENT\x# or whatever? |
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function which_type_ob_did_i_pick.type_ob (ENT) picked.type_ob=null for this.type_ob = each type_ob if this\mesh=ent then picked=this next return picked end function |
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type TYPE_ob field mesh field x#,y# end type t.TYPE_ob = new TYPE_ob t\mesh = createcube() ;----- nameentity t\mesh,handle(t) ENT = camerapick(cam,mousex,mousey) t.TYPE_ob = object.TYPE_ob(entityname(ENT)) Ta Daaa |
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Ooh good one. I hadn't come across nameentity before. |
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store the pointer in the datastruct. faster than entityname |
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Cheers - I just discovered almost the same method that Binary_Moon posted, but yours is a bit slicker. Thanks guys. James |