texture flags
Blitz3D Forums/Blitz3D Programming/texture flags
| ||
uhm, i need a link or description for the texture flags above 512. the docs say: 1: Color (default) 2: Alpha 4: Masked 8: Mipmapped 16: Clamp U 32: Clamp V 64: Spherical environment map 128: Cubic environment map 256: Store texture in vram 512: Force the use of high color textures but what the deal with higher flags such as 65536 etc? |
| ||
65536 is for using the second set of UV coords. I don't know about any others. There's probably two more for the cube mode. |
| ||
ok, thanks! |