texture flags

Blitz3D Forums/Blitz3D Programming/texture flags

jfk EO-11110(Posted 2004) [#1]
uhm, i need a link or description for the texture flags above 512. the docs say:
1: Color (default)
2: Alpha
4: Masked
8: Mipmapped
16: Clamp U
32: Clamp V
64: Spherical environment map
128: Cubic environment map
256: Store texture in vram
512: Force the use of high color textures

but what the deal with higher flags such as 65536 etc?


JoshK(Posted 2004) [#2]
65536 is for using the second set of UV coords. I don't know about any others. There's probably two more for the cube mode.


jfk EO-11110(Posted 2004) [#3]
ok, thanks!