Tokamak with Anim Mesh B3D
Blitz3D Forums/Blitz3D Programming/Tokamak with Anim Mesh B3D
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Hi, I have a problem, I do not arrive has to play an animation of a file B3D in a program using TOKA animation is deformed Moreover, I want to be able move/rotate my animate model I use : LoadanimMesh and animate Thanks |
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look for "rag doll" in these forums. |
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Thank But i don't see "rag doll", need password to download the demo. |
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http://playerfactory.proboards25.com |
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Thanks, i looked "rag doll". the problem comes that I store my mesh in a type, and it doesn' t work. Type field player_Mesh ... end type create player($name) p.player=new player P\player_Mesh=loadanimmesh("meshAnim.B3D") p\name$=name$... ... With this method the animation is deformed But, if I create the model in an global variable It's work global toto toto=loadanimmesh("meshAnim.B3D") P.S.:my English is not very good, finally I speak like French ;) |