Tokamak with Anim Mesh B3D

Blitz3D Forums/Blitz3D Programming/Tokamak with Anim Mesh B3D

OrcEpic(Posted 2004) [#1]
Hi,
I have a problem, I do not arrive has to play an animation of a file B3D in a program using TOKA animation is deformed
Moreover, I want to be able move/rotate my animate model

I use : LoadanimMesh and animate

Thanks


bradford6(Posted 2004) [#2]
look for "rag doll" in these forums.


OrcEpic(Posted 2004) [#3]
Thank

But i don't see "rag doll", need password to download
the demo.


Beaker(Posted 2004) [#4]
http://playerfactory.proboards25.com


OrcEpic(Posted 2004) [#5]
Thanks,

i looked "rag doll".

the problem comes that I store my mesh in a type, and it doesn' t work.

Type
field player_Mesh
...
end type

create player($name)
p.player=new player
P\player_Mesh=loadanimmesh("meshAnim.B3D")
p\name$=name$...
...
With this method the animation is deformed

But, if I create the model in an global variable It's work
global toto
toto=loadanimmesh("meshAnim.B3D")

P.S.:my English is not very good, finally I speak like French ;)