meshes with alpha and masked textures
Blitz3D Forums/Blitz3D Programming/meshes with alpha and masked textures
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is there a way of adjusting this: i have entitys in my world with alpha & masked textures. When the camera is a short distance from it it disapears too quickly. anyone know the answer? |
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CameraRange command. Increase the distance it renders at. Look it up in the help files... |
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no, camera range effects all entitys but those with masked textures still disappear after 1000 even with a camera range of 10000 |