meshes with alpha and masked textures

Blitz3D Forums/Blitz3D Programming/meshes with alpha and masked textures

D4NM4N(Posted 2004) [#1]
is there a way of adjusting this:

i have entitys in my world with alpha & masked textures. When the camera is a short distance from it it disapears too quickly.

anyone know the answer?


Rob(Posted 2004) [#2]
CameraRange command. Increase the distance it renders at. Look it up in the help files...


D4NM4N(Posted 2004) [#3]
no, camera range effects all entitys but those with masked textures still disappear after 1000 even with a camera range of 10000