Dynamic collisions and render tweening

Blitz3D Forums/Blitz3D Programming/Dynamic collisions and render tweening

Boiled Sweets(Posted 2004) [#1]
Hi,

has anyone ever got this to work?

I've tried the DCO library in the archives and it works a treat however if you try and implement it in a render tweening situation it resets the 'standard' collisions so that your 'normal' non dymanic collisions fail.

Help.


Boiled Sweets(Posted 2004) [#2]
AH! I think it's not actually the trender tweening but more a case of the UpdateWorld being called twice in the DCO example.

I have removed the 2nd one and all appears fine.