Hey guys,
I have a B3D file that has a couple of companion B3D files for animation sequences. Theoretically I should just be able to load the base b3d file then "loadanimseq" the other files for the animation.
The problem I'm running in to is that my animation transitions with "animate" are messing up even though the files were all derived from and animated from the base object file in my 3d package. This shouldn't happen. It's like the bones in the mesh are getting confused in blitz and transitioning to the wrong location. I can even have it transition from a sequence into the exact same sequence, and it pops the bones out of position. Anyone run in to something like this?
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