collision and steps
Blitz3D Forums/Blitz3D Programming/collision and steps
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Hello I've got a map that my player can run around. At the moment though he gets stuck on small steps - what's the best way around this? thanks scott |
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I would either 1) Place an invisible quad over the steps to act as a ramp or 2) Do a linepick down and adjust the camera's height to keep it a constant distance from the ground. |
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Or do a texture detect (somewhere in the archives) and move the player up by 0.5 when collided with certain textures. That way you can also make the player climb ladders, ropes etc. |
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Alpha 0 ramp would also be my suggestion. |
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Maybe a combination of standard steps and a ramp? That way you would get the bobbing movement up the stairs. (Ignore the dots in the "picture" below) .......__ ....__/ .__/ |
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I'm sure someone posted a method using two pivots in the character, one near the bottom and one near the top; If the bottom one collided but not the top one, move the character up. I think it might have been sswift. |
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entityradius make him fatter not taller entitytradius Player, 6, 4 ; <-- may be too fat, adjust |